Text in FSDL: fun writing it, formatting it
FSDL contains powerful features for integrating text into Frogans sites. About FSDL fonts One of the first things to know about writing text in FSDL […]
FSDL contains powerful features for integrating text into Frogans sites. About FSDL fonts One of the first things to know about writing text in FSDL […]
Early last week the OP3FT posted version 0.5.1 of the Frogans Player for Developers alpha, and then posted version 0.5.2 at the end of the […]
This post follows up on Drawing vector shapes with <respath> in FSDL (pt. 1) by showing how to draw curved lines using the <respath> element. […]
Update 14 March, 2017: FSDL has been modified with the release of Frogans Player for developers alpha (v1.4.1), in particular with modifications to the values […]
I’ve been asked if I could elaborate on the post about the “combine” attribute in <layer> and <merge> elements, particularly on how it can effect […]
Update 13 March, 2017: FSDL has been modified with the release of Frogans Player for developers alpha (v1.4.1), in particular with modifications to the values […]
An important change is coming to the FSDL specifications. If you have already created FSDL documents to Frogans slides for the Frogans Player alpha (v.0.1.8 […]
Update 13 March, 2017: FSDL has been modified with the release of Frogans Player for developers alpha (v1.4.1), in particular with modifications to the values […]
“Combine” in FSDL is an attribute that must be present within every <layer> element, as well as every <merge> element. Since “combine” effects <layer> and […]
Update 13 March, 2017: FSDL has been modified with the release of Frogans Player for developers alpha (v1.4.1), in particular with modifications to the values […]
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